This is part of 2.1.0latest release.

MLxxUserFrameToMatrix

0.1.0
since lib: v2.1.0  
math 

Convert a user frame to a 4x4 transformation matrix.

More information on this in the feature description

Version history

0.1.0

  deGroot

Changes

Added:
  • initial version

Overview

kindnametypedefaultcomment
in_outUserFrameMLxAppDataUserFrameinput: user frame data. Supports both UserFrameType=0 (X/Y/Z/Rx/Ry/Rz) and UserFrameType=1 (ORG/XX/XY)
in_outResultMLxMatrixoutput: resulting 4x4 transformation matrix

Details

Used as input

user frame data. Supports both UserFrameType=0 (X/Y/Z/Rx/Ry/Rz) and UserFrameType=1 (ORG/XX/XY).

Result

MLxMatrix

Used as output

The resulting 4x4 transformation matrix.

Implementation

Snippet of the function call:
MLxxUserFrameToMatrix(
  UserFrame := , 
  Result := );

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